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Hobgoblin, Hobgoblin Battle Priest

Hobgoblin Battle Priest CR 8

Source Monster Codex pg. 121
XP 4,800
Hobgoblin cleric 9
LE Medium humanoid (goblinoid)
Init +0; Senses darkvision 60 ft.; Perception +3

Defense

AC 18, touch 10, flat-footed 18 (+8 armor)
hp 71 (9d8+27)
Fort +9, Ref +4, Will +10

Offense

Speed 20 ft.
Melee +1 morningstar +9/+4 (1d8+3)
Ranged mwk heavy crossbow +7 (1d10/19–20)
Special Attacks channel negative energy 6/day (DC 19, 5d6), staff of order (4 rounds, 1/day), weapon master (9 rounds/day)
Spell-Like Abilities (CL 9th; concentration +12)
6/day—battle rage (+4), touch of law
Cleric Spells Prepared (CL 9th; concentration +12)
5th—flame strikeD (DC 18), righteous might
4th—blessing of fervorAPG, cure critical wounds, divine powerD
3rd—blindness/deafness (DC 16), cure serious wounds, dispel magic, magic circle against chaosD, prayer
2nd—aid, bear’s endurance, death knell (DC 15), lesser restoration, sound burst (DC 15), spiritual weaponD
1st—bless, entropic shield, magic weaponD, remove fear (2), shield of faith
0 (at will)—bleed (DC 13), detect magic, guidance, stabilize
D domain spell; Domains Law, War

Tactics

During Combat The battle priest casts righteous might immediately, trusting that it will protect her and make her a beacon for her allies, then casts blessing of fervor to bolster her allies. After that, she begins to antagonize her foes, typically starting by casting blindness/deafness against an enemy commander.

Statistics

Str 14, Dex 10, Con 14, Int 10, Wis 16, Cha 16
Base Atk +6; CMB +8; CMD 18
Feats Combat Casting, Heavy Armor Proficiency, Improved Channel, Selective Channeling, Toughness
Skills Heal +15, Knowledge (religion) +12, Spellcraft +12, Stealth –2
Languages Common, Goblin
Combat Gear wand of cure moderate wounds (10 charges), acid (2), alchemist’s fire (2), antitoxin; Other Gear +1 splint mail, +1 morningstar, mwk heavy crossbow with 20 bolts, cloak of resistance +1, headband of alluring charisma +2, spell component pouch, unholy symbol, 24 gp

Ecology

Environment temperate hills

Description

Battle priests’ augmentations to their allies’ strength, stamina, precision, and speed are vital to many hobgoblin tactics, and as such the clerics often serve as trusted advisors to commanders, consulting to determine what magical support would best serve the tactical situation.

Like all hobgoblins, battle priests live for the adrenaline rush of open warfare, and during the heat of a skirmish they often turn their attention away from their allies—it is the task of the soldier to survive and drive his enemy before him, and a battle priest sees it as coddling weakness to tend to wounds among those soldiers not strong enough to grasp their own victory. Rather, battle priests employ their magic to debilitate their foes, channeling the wrath of their gods of war upon those who oppose them.

Creatures in "Hobgoblin" Category

NameCR
Hobgoblin1/2
Hobgoblin Battle Priest8
Hobgoblin Battlefield Zealot2
Hobgoblin Bombardier7
Hobgoblin Commander12
Hobgoblin Forerunner6
Hobgoblin Lieutenant4
Hobgoblin Paragon10
Hobgoblin Sergeant2

Hobgoblin

Standing as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes.